Battle Frisburpee 2.0 – from Fast Tax
Battle Frisburpee 2.0 – from Fast Tax

Battle Frisburpee 2.0 – from Fast Tax

Battle Frisburpee 2.0
It was a pleasantly coolish morning at the Uptowner as seven PAX arrived to close out the week. After a quick disclaimer, and ignoring PAX questions regarding any Battle Frisburpee rules changes, we moseyed to the field for warm ups:
o Grass Grabbers
o Bat Wings w/ MNC
o Skydiving Snow Angels

Unwilling to jump right into the highly anticipated main event, YHC kicked things off with 50 yds of Welsh Dragons:
While remaining in plank position, PAX bear crawls forward 5 yds, do 1 merkin, 1 plank jack, and tap the BACK of each shoulder 1 time (YHC did forget this part). Repeat adding 1 rep to each exercise each 5 yds – bear crawl forward 5 yds, do 2 merkins, 2 plank jacks, 2 sets of back of shoulder taps… etc. We continued until we got to 10 reps each (50 yds), holding plank for rest of PAX to finish, then mosey back to the middle of the field.

Thinking that PAX needed some warmup to their Frisbee throwing skills before the main event, YHC selected GO FETCH as the next thang:
One pax throws a frisbee. All PAX sprint in that direction until frisbee lands. When it lands, all PAX stop and then lunge-walk until they get to the frisbee. First PAXD there gets to throw the Frisbee, rinse and repeat except change out lunge-walk with bear crawl, crab-walk and walk-crab, which YHC apparently got backwards…

With 25 minutes to go, it was time for BATTLE FRISBURPEE.
Even though YHC posted the rules on at least three different sites/channels/threads, a reminder of the rules (and a few added clarifications), was still requested by PAX in attendance.

The revised complete rules are produced at the end of this Backblast.

With that out of the way YHC will finish the tale…
Team 1 (shirts): Bogie, Boo-Boo, MacGyver, and Fast Tax
Team 2 (skins): Scantron, War Eagle, Bolt, and Fast Tax
Since we had an odd number, YHC switched teams halfway through.

The battle was close and hard fought with a score of 0-0 at the half. With the transition of Fast Tax to Team 2, the game took a decidedly more one-sided and aggressive (War Eagle) turn. Boo-Boo perfected the slow burpee on top of the Frisbee, while War Eagle demonstrated what full contact Battle Frisburpee could look like. YHC accidentally exhibited where not to throw the ball at an opposing player after which Bogey revealed the depths of his tenor – sorry Bogie. Team 2 pulled ahead and closed out the game 2-0.

With game over we headed to COT for name-o-rama, announcements, intentions, and prayer.
Followed by Coffeteria at PJs.
Thanks for the fellowship! SYITG

Battle Frisburpee – The Concept:
A blend of ultimate Frisbee, soccer, and dodgeball, with an emphasis on individual burpee punishment, played running the width of a football field (sideline to sideline) as the length and the 5 and 20 yard lines as the left and right boundaries. Each side’s goal begins at the sideline and has a depth of 5 yards in from the corresponding end. This equates to a field 160 yds from end to end, excluding a 5 yd end zone on each side, and a width of 15 yards (or more if more than 10 players). The Goalie Box extends from the back of the end zone to the sideline plus 5 yards in, or 10 yards deep in total.

Battle Frisburpee – The Rules:
To score, a PAX must catch the Frisbee in the opposing team’s end zone (duh).
When a team scores, the entire opposing team must do 3 burpees.
If the Frisbee is dropped, i.e. thrown but not caught, the last person it touches (usually the one throwing it or the one who muffed the catch) must immediately drop and do 3 burpees. The Frisbee is still “live” and is treated as a fumble, any nearby PAX from either team can pick it up and resume play.

If the Frisbee goes out of bounds, the last person it touches (usually the one throwing it or whoever it hits on the way out) must immediately drop and do 3 burpees. The Frisbee is “dead” and is treated like a soccer ball that went out of bounds, i.e. the opposing team now stands at the spot it went out and immediately resumes play (without waiting for burpees to be completed).

If either of the player’s feet or any part of the Frisbee itself crosses the boundary, it is deemed out of bounds (clarification provided for Frac’s sake).

Each team must appoint a “Baller” to act as a goalie of sorts. The Baller must stay in the Goalie Box if they are holding the ball and can throw the dodgeball at any approaching opposing team member, whether that person is holding a Frisbee or not. A player hit with the ball, must immediately drop the Frisbee, if carrying one, and do 3 burpees. The Frisbee is still “live” and can be picked up immediately by anyone else.

The player is only “hit” if the ball doesn’t touch the ground first.

The Baller is the only one who can throw the ball at an opposing player and the Baller must throw only from the Goalie Box.

The Baller can leave the Goalie Box to retrieve the ball or teammates can retrieve for him. The opposing team cannot interfere with the retrieval of the ball.
At any time, the Baller can elect to act as a player and run down the field but he must leave the ball in the Goalie Box, thus leaving the Goalie Box unguarded.

If the Baller accidentally throws the ball at an opposing player’s family jewels, the hit player gets a free pass on burpees. (For Bogie)

A player carrying the Frisbee can throw the Frisbee at an opposing player (that is guarding too closely) resulting in that player having to immediately drop and do 3 burpees.