Seems like more than 10 months since YHC’s notorious Q at WPM during Run-Ranger-Run month. Apparently, some Uptown PAX are still lamenting YHC’s exercise selections that fateful day in February. (A recap of the events of that day can be found here https://www.f3nola.com/2022/02/18/wait-the-mountain-is-the-other-way-from-fast-tax/). Hoping to redeem himself as a Q in the eyes of the Uptown PAX, while designing the pre-game workout YHC endeavored to not select anything that might get the PAX dirty.
As YHC started setting out cones, you could feel the wonder and anticipation permeating in the not so crisp December air as questions swirled in the minds of the PAX present; what did Fast Tax have in store for us? Would it at least be better than his last Uptown Q?
After the usual disclaimer, we moseyed a few steps and began our warmup.
Warmups consisted of: SSH, Hairy Rockettes, Mountain Man Poopers, Peter Parkers, and Crab Merkins. YHT noted that the Uptown PAX liked Crab Merkins about as much as the Pontiff PAX…might be time to shelve that one.
Sufficiently warmed we lined up while YHC described the next event, Red Barchetta.
Designed to get the heart rate up, much like the song by Rush of the same name, the Red Barchetta begins with PAX lining up to begin the following OYO: 100 Yard Dash then 100 SSHs, run back to start point; 75 yard dash then 75 mountain climbers, run back to start; 50 yard dash then 50 LBCs, run back to start; 25 yard dash then 25 Merkins, run back to start; 10 yard dash then 10 burpees, run back to start.
With 30 minutes to go, we circled up so YHC could introduce BATTLE FRISBURPEE and review the rules. Note: The full rules can be found at the end of this backblast and also in slack as a PDF if you search files for “Frisburpee.”
Team 1: Light Shirts
Team 2: Dark Shirts
Typically, I would list out each team but I don’t have a clue who was on which team. It was a pretty close battle all the way to the closing bell. Final score 3-3. Technically, Team 1 won by a point b/c Team 2’s final point was after the game was over…
Now that the Uptown PAX have been introduced to the game, it’s time to have an AO championship, City Park, Pontiff, and Uptown.
With game over we headed to COT for name-o-rama, announcements, intentions, and prayer followed by coffee at PJs on Magazine.
Apologies if I missed anyone.
Thanks for the fellowship and the chance to lead at The Skinny!
SYITG
Battle Frisburpee (revised 8/24/2022)
Battle Frisburpee – The Concept:
A blend of ultimate Frisbee, football, soccer, and dodgeball, with an emphasis on individual burpee punishment, played running the width of a football field (sideline to sideline) as the length and the 5 and 20 yard lines as the left and right boundaries. Each side’s end zone begins at the sideline and has a depth of 5 yards in from the corresponding end. This equates to a field 63 yds from end to end, including a 5 yard end zone on each side, and a width of 15 yards for 10 or less people, 20 yards for 12 – 14, and 25 yards for 16+. The Goalie Box extends from the back of the end zone to the sideline or 5 yards deep in total.
Battle Frisburpee – The Rules:
For every “kick off,” the Frisbee must land in the field of play or go through the end zone. If the kickoff goes out of bounds, it is the receiving team’s ball at the Halfway point (26 yd line).
To score, a PAX must catch the Frisbee in the opposing team’s end zone.
When a team scores, the entire opposing team must do 3 burpees.
If the Frisbee is dropped, i.e. thrown but not caught, the last person it touches (usually the one throwing it or the one who muffed the catch) must immediately drop and do 3 burpees. The Frisbee is still “live” and is treated as a fumble, any nearby PAX from either team can pick it up and resume play.
If the Frisbee goes out of bounds, the last person it touches (usually the one throwing it or whoever it hits on the way out) must immediately drop and do 3 burpees. The Frisbee is “dead” and is treated like a soccer ball that went out of bounds, i.e. the opposing team now stands at the spot it went out and immediately resumes play (without waiting for burpees to be completed).
If either of the player’s feet or any part of the Frisbee itself crosses the boundary, it is deemed out of bounds (clarification provided for Frac’s sake). If the Frisbee goes out of bounds in the air and then back in without touching the ground, it is still considered out of bounds and a turnover at the point it initially went out.
Each team must appoint a “Baller” to act as a goalie of sorts. The Baller must stay in the Goalie Box if they are holding the ball and can throw the ball at any approaching opposing team member, whether that person is holding a Frisbee or not. A player hit with the ball, must immediately drop the Frisbee, if carrying one, and do 3 burpees. The Frisbee is still “live” and can be picked up immediately by anyone else.
The player is only “hit” if the ball doesn’t touch the ground first.
The Baller is the only one who can throw the ball at an opposing player and the Baller must throw only from the Goalie Box. Also, the Ball cannot be passed from teammate to teammate. The Baller must put it down and the new Baller picks it up.
The Baller can leave the Goalie Box to retrieve the ball or teammates can retrieve for him. The opposing team cannot interfere with the retrieval of the ball or even touch the ball.
At any time, the Baller can elect to act as a player and run down the field but he must leave the ball in the Goalie Box, thus leaving the Goalie Box unguarded.
A player carrying the Frisbee can throw the Frisbee at an opposing player (that is guarding too closely) resulting in that player having to immediately drop and do 3 burpees.
A player can only hold onto the Frisbee for 5 seconds (one MS, two MS, etc…) but, to enforce it, someone on the opposing team has to count aloud. Time can be increased or decreased by mutual consent.
If the Baller accidentally throws the ball at an opposing player’s family jewels, the hit player gets a free pass on burpees. (aka “The Bogie Exception”)
If a PAX catches the Frisbee in the opposing team’s goalie box and is hit by the baller at the same time, THE TIE GOES TO THE FRISBEE RECEIVER.
A dropped frisbee, i.e. one that touched someone first, in the opposing team’s goalie box is a live ball and will count as a score if the scoring team picks it up in the goalie box. An uncaught Frisbee landing in the goalie box is turned over to the home team.